Although Bellatians have small body frames, they have strong physical abilities. Before the three nations were hostile towards each other, Bellato Union had learned high tech machinery from Accretians and spiritual powers from Corites. Because of this, Bellatians today use both machinery and magic to further civilization.
Classes
Bellato offers four classes you can choose from: Warrior, Ranger, Spiritualist, and Specialist.
Warrior
| Level 30 Class Promotions: | |
CommandoCommandos deal a lot of damage. They prefer close-combat and using two-handed weapons. Class skill(s): Howl: Increases skill power |
MilerMilers are excellent at defending. They prefer using shields and wielding one-handed swords. Class Skill(s): Defend: Increases defense and shield protection Provoke: Aggravates monsters and causes them to attack you |
| Level 40 Class Promotions | ||
![]() Berserker Berserkers are excellent at close-range combat. They give massive amounts of damage. Class Skills(s): Double Crash: Strong spin attack Rabering Bless: Decreases opponent’s speed Beast Eye: Increases strength and division |
![]() Armsman Armsmen are good with both defense and offense. They prefer using maces. Class Skills(s): Judgement: Stuns opponent Stamina: Greatly decreases opponent’s SP and blocks SP recovery Perfect: Increases accuracy |
![]() Shield Miler Shield Milers have very high defense due to using shields. Their specialized shields are able to drain and absorb health from opponents. Class Skills(s): Buildup Defense: Increases defense and shield blocking success rate Blood Sucking: Absorbs HP Taunt: Increases AP |
Ranger
| Level 30 Class Promotions | |
![]() Desperado Desperados are good with both long and short-range weapons and can deal a lot of damage. Class Skill(s): Strong: Increases attack and skill power |
![]() Sniper Snipers specialize in long-range weapons. They can be useful for scouting out territory and setting traps. Class Skill(s): Hide: Becomes invisible Trapping: Ability to create traps using a trap kit (passive skill) Find Trap: Allows you to find invisible traps |
| Level 40 Class Promotions | ||
![]() Hidden Soldier Hidden Soldiers prefer firearms. Class Skill(s): Eagle Cruiser: Attack opponent with continuous shots Quick Attack: Faster skill abilities. |
![]() Sentinel Sentinels use force along with other fighting tactics to defeat opponents. Class Skill(s): Divine: Removes all debuffsMental Assault: Make opponent not be able to use forces Scamper: Greatly increases movement, but decreases evasion and attack speed |
![]() Infiltrator There’s no other word to describe them – Infiltrators are like ninjas. They are very stealthy and lay a lot of traps. Class Skill(s): Fatal Step: Hides and quickly strikes opponent’s vital spot Trap Box: Allows you to carry more traps (passive skill) |
Spiritualist
| Level 30 Class Promotions | |
PsyperPsypers have very strong force skills. They prefer using force to attack than to support. Class Skill(s): Edian’s Soul: Increases force attack power |
ChandraChandras are excellent at supporting their allies. They specialize in holy force. Class Skill(s): Recall: Summon a party member to your positionHeal Wind: Heals all party members. |
| Level 40 Class Promotions | ||
![]() Wizard Wizards have the strongest offensive power. They prefer to fight head on with their opponents. Class Skill(s): Sage Force: increases damage and range of attacks Deadly Staff: Stuns enemiesForce Impact: Immensely damages opponents |
![]() Astraler Astralers are excellent at supporting their allies. Class Skill(s): Force Freezing: Tremendously increases defense, but immobilizes oneself Return Gate: Teleports all members in your party to your binding location. Escape: Teleports to your binding point |
![]() Holy Chandra Holy Chandras have excellent supporting skills. Class Skill(s): Recovery Circle: Fully heals all party members Nerve Fuzzy: Reduces opponent’s hit rate and accuracy Judicious Brain: Shortens cast delays on forces |
Specialist
| Level 30 Class Promotion | |
![]() Driver Drivers can operate MAU’s. Class Skill(s): None |
![]() Craftman Craftsmen are suppliers who secialize in mining, processing, manufacturing, and upgrading. They can lead the game with grat economic foundation. Class Skill(s): Set Guard Tower: Ability to build guard towers |
| Level 40 Class Promotions | |
![]() Armor Rider Armor Riders can handle stronger MAU’s and can produce better armor. Class Skill(s): Armored Mastery: Ability to handle stronger MAU’s (passive skill) Repair Discount: Repair units at a cheaper price (passive skill) |
![]() Mental Smith Mental Smiths aid battles by preparing various weapons and armors and takes part in protecting their allies. Class Skill(s): Gage Recovery: Repairs damaged armor and fully recovered DP Rebirth: Revives someone in your race. |

Howl: Increases skill power
Defend: Increases defense and shield protection
Provoke: Aggravates monsters and causes them to attack you
Double Crash: Strong spin attack
Rabering Bless: Decreases opponent’s speed
Beast Eye: Increases strength and division
Judgement: Stuns opponent
Stamina: Greatly decreases opponent’s SP and blocks SP recovery
Perfect: Increases accuracy
Buildup Defense: Increases defense and shield blocking success rate
Blood Sucking: Absorbs HP
Taunt: Increases AP
Strong: Increases attack and skill power
Hide: Becomes invisible
Trapping: Ability to create traps using a trap kit (passive skill)
Find Trap: Allows you to find invisible traps
Eagle Cruiser: Attack opponent with continuous shots
Quick Attack: Faster skill abilities.
Divine: Removes all debuffs
Scamper: Greatly increases movement, but decreases evasion and attack speed
Fatal Step: Hides and quickly strikes opponent’s vital spot
Trap Box: Allows you to carry more traps (passive skill)
Edian’s Soul: Increases force attack power
Recall: Summon a party member to your position
Sage Force: increases damage and range of attacks
Deadly Staff: Stuns enemies
Force Freezing: Tremendously increases defense, but immobilizes oneself
Return Gate: Teleports all members in your party to your binding location.
Escape: Teleports to your binding point
Recovery Circle: Fully heals all party members
Nerve Fuzzy: Reduces opponent’s hit rate and accuracy
Judicious Brain: Shortens cast delays on forces

Set Guard Tower: Ability to build guard towers
Armored Mastery: Ability to handle stronger MAU’s (passive skill)
Repair Discount: Repair units at a cheaper price (passive skill)
Gage Recovery: Repairs damaged armor and fully recovered DP
Rebirth: Revives someone in your race.
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